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Posts Tagged ‘Mass Effect’

Sins of a Solar Empire for $4; Mass Effect and Dragon Age bundles part of Impulse sale

May 28th, 2010 No comments

Impulse’s Memorial Day sale this weekend has Sins of a Solar Empire at the heavenly price of $4. Go buy it now — full stop. Whatever nit-picky issues the 4X strategy title may have can be thrown out an airlock at that price point. It may lack a single-player campaign to teach the ropes of glorious galactic armada warfare, but setting up a medium-sized map using normal AI is a good place to start. Which reminds us: Gratuitous Space Battles is also on sale.

Impulse also has a more mainstream space opera experience on sale with the first two chapters in the Mass Effect saga bundled for $42. Want something not involving spaceships? There’s a Dragon Age: Origins bundle, which includes the original game and Awakening, for $48 — that’ll definitely keep you busy all weekend. Check out the rest of the Impulse weekend sales after the break.

Continue reading Sins of a Solar Empire for $4; Mass Effect and Dragon Age bundles part of Impulse sale

JoystiqSins of a Solar Empire for $4; Mass Effect and Dragon Age bundles part of Impulse sale originally appeared on Joystiq on Fri, 28 May 2010 21:00:00 EST. Please see our terms for use of feeds.

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Mass Effect 2 Xbox 360 patch offers ‘optimized’ planet scanning

May 17th, 2010 No comments

A BioWare representative announced on the developer’s forums (login required) that one of the most ambiguous, open-to-interpretation game updates we’ve ever encountered launched this morning for the Xbox 360 version of Mass Effect 2. Sure, a few of the changes included in the patch are straightforward, such as a fix for a game-crashing error that would occur due to DLC incompatibility and the removal of another glitch that would allow the game’s more sinister players to get infinite skill points using a simple menu exploit.

However, some changes are far more enigmatic — particularly the suggestion that “scanning for minerals has been optimized.” What does that even mean? Is the mining minigame now faster? Do you get more minerals with each probe? Can we now listen to phat beats while performing this otherwise mind-numbing task? We’ll just have to download the patch to find out.

Check out the full list of (frequently perplexing) changes after the jump.

Continue reading Mass Effect 2 Xbox 360 patch offers ‘optimized’ planet scanning

JoystiqMass Effect 2 Xbox 360 patch offers ‘optimized’ planet scanning originally appeared on Joystiq on Mon, 17 May 2010 14:29:00 EST. Please see our terms for use of feeds.

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Xbox 360 | EA reveals new Fight Night, Online Pass requirement for Madden, EA MMA

May 12th, 2010 No comments

COO’s comment all but confirms unnamed fighting game will be new entry in boxing series–which will need new-game pack-in code along with NHL, NCAA Football for online play.

Yesterday’s earnings report from Electronic Arts revealed that the publisher lost $677 million during its last year, even though Battlefield: Bad Company 2 sold 5 million copies. It also made public that FIFA 10, Madden NFL 10, The Sims 3, Battlefield: Bad Company 2, and Need for Speed: Shift have all sold in excess of 4 million units, with Mass Effect 2 selling 1.6 million units in North America and Europe. About 1 million units of Dante’s Inferno and Army of Two: The 40th Day have been bought worldwide.

After the report, EA executives held a conference call with analysts in which they divulged several more details. Fans of the Fight Night series will welcome COO John Schappert’s apparently accidental confirmation that a new installment in the boxing franchise is on the way. The title is likely the “Fighting Title TBA” listed on EA’s release schedule as coming to consoles and “handheld/mobile” in the first quarter of 2011.

Less welcome to buyers of used games was Schappert’s explicit confirmation that the new title–along with every other major EA Sports game–will require the just-announced Online Pass to play on Xbox Live or the PlayStation Network. “EA Sports titles including Tiger Woods PGA Tour, NCAA Football, Madden NFL, NHL, Fight Night, and MMA–Mixed Martial Arts–will feature Online Pass,” the executive told analysts.

Though the only game named in Monday’s announcement of Online Pass was Tiger Woods PGA Tour 11, EA said that it would be required for all forthcoming sports games. The pass will be packed in to every new copy of the aforementioned EA Sports titles in the form of a one-time, game-specific code that must be redeemed to unlock all online modes. Renters and used-game buyers can try the online mode for free for seven days but then must pay $10 for a new code for continued access.

For more on the latest installment in the Fight Night series, last year’s Fight Night Round 4, check out GameSpot’s video review below.

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Xbox 360 | EA reveals new Fight Night, Online Pass requirement for Madden, EA MMA” was posted by Tor Thorsen on Wed, 12 May 2010 10:05:41 -0700

Rumor: Mass Effect 2 files suggest Liara T’Soni DLC

April 19th, 2010 No comments

Swallow this information with the same caution one would a drink served by a Batarian bartender, but it appears that Liara T’soni may return to fighting form in future Mass Effect 2 DLC. Tehpwnage explains that extracted sound files from the PC version of the game allegedly allude to a quest where Shepard’s former companion (and possible lover) confronts the Shadow Broker.

If the sound clips are authentic, it’s unclear whether Liara’s Shadow Broker sub-plot will be handled using the same structure as other Mass Effect 2 characters, or if it’ll be part of something more like BioWare’s Dragon Age: Origins — Awakening, thus taking place after the events of the core game. It’d be nice to have Liara back on the team, but given the weight bestowed upon the Shadow Broker in the Mass Effect universe, it’d be awkward if he/she/it were dispatched through a simple “loyalty mission” — although it may feel less abrupt for transmedia consumers of the comic. Those interested in the spoilerish sound clips can give them a listen after the break.

Continue reading Rumor: Mass Effect 2 files suggest Liara T’Soni DLC

JoystiqRumor: Mass Effect 2 files suggest Liara T’Soni DLC originally appeared on Joystiq on Mon, 19 Apr 2010 20:00:00 EST. Please see our terms for use of feeds.

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Xbox 360 | Shippin’ Out Apr. 4-10: Borderlands Add-On Pack

April 5th, 2010 No comments

Retail combo of Gearbox shooter’s Dr. Ned and Underdome Riot DLC leads an anemic week of new releases.

With many publishers’ fiscal years ending on March 31, it’s not entirely surprising to see a bit of a release schedule letdown to start April. That said, the letdown is more like a meltdown this year, as the week of April 4 is one of the lightest in recent memory, in terms of new retail releases.

Even the biggest retail release of the week, the Borderlands: Double Game Add-On Pack, is just a sampling of already available downloadable content for Xbox 360 and PC. Take-Two’s brick-and-mortar Borderlands expansion will sell for $20 and includes all the content from The Zombie Island of Dr. Ned and Mad Moxxi’s Underdome Riot, the first two DLC packs. The package will not include February’s Secret Armory of General Knoxx.

The only other high-profile debut for the week will be downloadable only, as Electronic Arts is set to launch the Kasumi – Stolen Memory add-on for the Xbox 360 and PC editions of Mass Effect 2. As detailed in GameSpot’s first look at the add-on pack from this year’s Game Developers Conference, the pack’s primary draw is the addition of the titular new character, Kasumi Goto.

Described as a master thief, Kasumi comes with her own loyalty mission in which players aid her in stealthily retrieving information from the criminal mastermind Donovan Hock. The Kasumi – Stolen Memory pack also includes a new research upgrade and introduces the flashbang grenade, which temporarily blinds enemies.

For further details on the week’s games, visit GameSpot’s New Releases page. The full list of downloadable games on the PlayStation Store, Xbox Live Marketplace, and Wii Shop Channel will be revealed later in the week. Release dates are based on retailer listings and are subject to change.

April 4, 2010
No new releases announced.

April 5, 2010
No new releases announced.

April 6, 2010
Borderlands: Double Game Add-On Pack–X360, PC–Take-Two Interactive
Squishy Tank–DS–Natsume
Mass Effect 2: Kasumi – Stolen Memory–X360–EA

April 7, 2010
No new releases announced.

April 8, 2010
Satisfashion–Wii–Destineer
Lead and Gold: Gangs of the Wild West–PC–Paradox Interactive

April 9, 2010
No new releases announced.

April 10, 2010
No new releases announced.

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Xbox 360 | Shippin’ Out Apr. 4-10: Borderlands Add-On Pack” was posted by Brendan Sinclair on Sun, 04 Apr 2010 13:44:56 -0700

PC | BioWare teaser counts down to March 29

March 24th, 2010 No comments

EA-owned studio affixes ticking clock to Mass Effect and Dragon Age Web sites, set to expire Monday at 9 a.m. PDT.

Get the full article at GameSpot


PC | BioWare teaser counts down to March 29” was posted by Tom Magrino on Tue, 23 Mar 2010 16:57:54 -0700

Sims 3 expansion beats Star Trek Online in February’s PC top 20

March 17th, 2010 No comments

NPD has released its monthly list of the top 20 PC games, and while Star Trek Online made a valiant showing in the month of its debut, landing at number two for the main game and number four for the collector’s edition, it was beaten in the end by the Sims 3: High End Loft Stuff (yes, “Stuff”) content pack. The Sims juggernaut of a brand continued to rock the top 20, claiming six spots total, and perennial favorite World of Warcraft continued to place almost all of its current editions on the list in three different spots.

Other big titles in February were Bioshock 2, the Everquest II: Sentinel’s Fate expansion, and Mass Effect 2. Aliens vs. Predator appeared at a miserable number 19, below something called the Mumbo Jumbo Assortment. Full list after the break. We’ll say this about PC game players: They know what they like, and they stick with it.

[via Big Download]

Continue reading Sims 3 expansion beats Star Trek Online in February’s PC top 20

JoystiqSims 3 expansion beats Star Trek Online in February’s PC top 20 originally appeared on Joystiq on Wed, 17 Mar 2010 05:00:00 EST. Please see our terms for use of feeds.

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Wii | ChartSpot: February 2010

March 17th, 2010 No comments

Aliens vs. Predator 360, BioShock 2 PS3 barely miss NPD’s top 10 non-PC game chart; Star Trek Online edged out by Sims 3: High-end Loft Stuff atop PC rankings.

As the 2010 Game Developers Conference hit its apex last Thursday, the NPD Group released its US game sales report for the month of February. Besides showing an overall decline of 15 percent in sales of non-PC game software, hardware, and accessories, the report revealed the top 10 game products for the month.

The Xbox 360 edition of BioShock 2 topped the list, which also featured (in order of unit-volume sales): New Super Mario Bros. Wii, Call of Duty: Modern Warfare 2 (360), Just Dance (Wii), Wii Sports Resort, Call of Duty: Modern Warfare 2 (PS3), Mass Effect 2 (360), Dante’s Inferno: Divine Edition (PS3), Dante’s Inferno (360), and Heavy Rain (PS3).

Now, NPD has release its full top 20 lists for both non-PC and PC games. Though the rankings don’t divulge unit sales, they do show which titles missed the previously revealed non-PC top 10 but were still popular during the month. In 11th place was the 360 edition of the critically drubbed Aliens vs. Predator, followed by the PS3 edition of top-finisher BioShock 2.

No other new games made the top 20, which did include (by rank from 13th place on) New Super Mario Bros. (DS), Mario Kart Wii with Wheel (Wii), MAG (PS3), Wii Fit Plus, Mario & Sonic at the Olympic Winter Games, and the God of War Collection.

Over on the PC side, the picture was even more complicated. Since the rankings are by individual product, the a la carte and collector’s editions of Star Trek Online were listed separately, coming in second and fourth place despite less-than-stellar reviews. (See bottom.) In first was The Sims 3: High-End Loft Stuff, the latest virtual goods add-on to the still-popular Sims 3, which came in third during the month.

BioShock 2 debuted in fifth place, just ahead of the Sentinel’s Fate expansion to EverQuest II–a rare sighting of Sony Online Entertainment’s massively multiplayer online game on the charts. (The collector’s edition of the expansion landed in 13th place.) The only other newcomer was Sega’s Aliens vs. Predator, which finished second-to-last in 19th place.

TOP 20 US NON-PC GAMES – FEBRUARY 2010

RANK / LAST MONTH / TITLE / PLATFORM / PUBLISHER / RELEASE DATE / SALES*
1 / ** / BioShock 2 / 360 / 2K Games / Feb-10 / 562,900
2 / 1 / New Super Mario Bros. Wii / Wii / Nintendo / Nov-09 / 555,600
3 / 4 / Call of Duty: Modern Warfare 2 / 360 / Activision / Nov-09 / 314,300
4 / 9 / Just Dance / Wii / Ubisoft / Nov-09 / 275,400
5 / 6 / Wii Sports Resort with WiiMotion Plus / Wii / Nintendo / Jul-09 / 272,500
6 / 7 / Call of Duty: Modern Warfare 2 / PS3 / Activision / Nov-09 / 252,800
7 / 2 / Mass Effect 2 / 360 / Electronic Arts / Jan-10 / 246,500
8 / ** / Dante’s Inferno: Divine Edition / PS3 / Electronic Arts / Feb-10 / 242,500
9 / ** / Dante’s Inferno / 360 / Electronic Arts / Feb-10 / 224,700
10 / ** / Heavy Rain / PS3 / Sony / Feb-10 / 219,300
11 / ** / Aliens vs. Predator / 360 / Sega / Feb-10
12 / ** / BioShock 2 / PS3 / 2K Games / Feb-10
13 / 18 / New Super Mario Bros. / DS / Nintendo / May-06
14 / 5 / Mario Kart Wii with Wheel / Wii / Nintendo / Apr-08
15 / 13 / MAG / PS3 / Sony / Jan-10
16 / 3 / Wii Fit Plus / Nintendo / Oct-09
17 / ** / Mario & Sonic at the Olympic Winter Games / Wii / Sega / Oct-09
18 / 20 / God of War Collection / PS3 / Sony / Nov-09
19 / 16 / Mario Kart DS / DS / Nintendo / Nov-05
20 / ** / NBA 2K10 / 360 / 2K Games / Oct-09

* = Sales only available for top 10 SKUs

TOP 20 US PC GAMES – FEBRUARY 2010

RANK / TITLE / PUBLISHER / DATE

1 / The Sims 3: High-End Loft Stuff / Electronic Arts / Feb-10

2 / Star Trek Online / Atari / Feb-10

3 / The Sims 3 / Electronic Arts / Jun-09

4 / Star Trek Online Collector’s Ed. / Atari / Feb-10

5 / BioShock 2 / 2K Games / Feb-10

6 / EverQuest II: Sentinel’s Fate / Sony Online Ent. / Feb-10

7 / Mass Effect 2 / Electronic Arts / Jan-10

8 / World of Warcraft: Wrath of the Lich King / Blizzard / Nov-08

9 / The Sims 2 Double Deluxe / Electronic Arts / Apr-08

10 / The Sims 3: World Adventures / Electronic Arts / Nov-09

11 / Call of Duty: Modern Warfare 2 / Activision / Nov-09

12 / World of Warcraft: Battle Chest / Blizzard / Sep-07

13 / EverQuest II: Sentinel’s Fate Collector’s Ed / Sony Online Ent. / Feb-10

14 / IGT Slots: Texas Tea / Masque / Sep-09

15 / The Sims 3 Collector’s Ed. / Electronic Arts / Jun-09

16 / Dragon Age: Origins / Electronic Arts / Oct-09

17 / Mumbo Jumbo Assortment / Mumbo Jumbo / Jul-09

18 / World of Warcraft / Blizzard / Nov-04

19 / Aliens vs. Predator / Sega of America / Feb-10

20 / The Sims 2 Fun with Pets Collection / Electronic Arts / Jan-10

Source: The NPD Group

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Wii | ChartSpot: February 2010” was posted by Tom Magrino on Tue, 16 Mar 2010 15:45:56 -0700

PC | Mass Effect 2’s shooter shift examined

March 14th, 2010 No comments

GDC 2010: Lead gameplay designer Christina Norman talks about amping up the intensity with heavier emphasis on real-time combat in BioWare’s sci-fi RPG.

Who was there: As the 2010 Game Developers Conference entered the home stretch, BioWare lead gameplay designer Christina Norman reflected on the changes made to the company’s latest sci-fi franchise in “Where Did My Inventory Go? Refining Gameplay in Mass Effect 2.”

What she talked about: Norman began by noting that the original Mass Effect had a far more traditional role-playing game feel. In particular, the game’s power wheel (where players select their abilities) allowed for access to up to 20 abilities, each of which was on a separate cool-down timer. She also pointed out that the game would pause as players stopped to select their ability or survey the battlefield.

With Mass Effect 2, she said that BioWare wanted a lot more real-time gameplay, with an emphasis on weapons and cover. The power wheel would remain, she said, but the team wanted to change it so that it was far less intrusive and a lot easier to navigate. The team also sought to capture more satisfying combat, which would involve making the game feel more like a shooter and not rely on the underlying RPG roll-dice-to-hit mechanic.

Mass Effect’s often unwieldy inventory system was also targeted as a place for improvement. Norman noted that in the original, it could be cumbersome to swap your squad members’ weapons with one another and that the sheer number of largely undifferentiated weapons often felt like junk to be sold. In Mass Effect 2, she said, the team wanted players to feel an affinity for their weapon of choice.

Game balance was also an area that needed improvement, she said. The original Mass Effect gave players too much opportunity to trivialize the game with overpowered combos. As such, she said that improper game balance really diminished its overall quality.

So how did BioWare go about addressing these problems in Mass Effect 2? Norman said that the team originally took a design document approach and planned out all the features that would help them reach their design goals. However, she said that none of these features actually made it into the game, and that they found the process of prototyping far more valuable.

As the engineers were preoccupied with other work, Norman and her team did their initial prototyping using the original Mass Effect’s engine, making changes only to specific values like weapon damage or accuracy. And though the work ended up being mostly throwaway, she said that the experiments helped them get a better handle on the limitations of their current setup.

Getting into the brass tacks of design, Norman said that it became paramount to build great shooter gameplay. To do so, she said that they completely turned off the game’s RPG system so that they could focus on crafting the shooter elements, a move Norman called the most important of the project.

Norman also said that the team spent time analyzing what their competitors were doing well, mostly because BioWare’s focus has never been on this genre. This involved standardizing the game’s control scheme so that players wouldn’t have to relearn the gamepad layout. One other way was to hammer out the flaws in the original’s cover mechanic.

Weapons also received attention, as the team focused on addressing issues from the original, including the lack of headshots and aim assist, as well as the fact that enemies didn’t react when shot. She said they also wanted to build better weapons that felt different from each other, noting that the final game had 19 weapons with 108 tuning variables.

Once this process was complete–after a span of about three months–the team then began to incorporate RPG elements back into the game. Norman was quick to point out that though the RPG gameplay had been “off,” development on it had remained ongoing.

Norman then shifted her talk to the concept of building for intensity. She said that class design was particularly important in Mass Effect 2, as the team really wanted to create highly differentiated play types, even if it meant cutting some of the possible choices. Returning to the concept of the power wheel, she said that the constant pausing and selecting of powers took away from intensity, which is why in Mass Effect 2, players were given the ability to map three of their own abilities and two of their squad mates’ to the controller for use in real-time.

Adding in a global cool-down timer for all abilities also helped ramp up intensity, she said, as it allowed players to use more powers, more frequently. She also said that it was important to add regenerating health, as it got players away from playing erratically and relying on health kits. Enemy consistency was also important, she said, because players should be able to look at a combatant and know exactly what kind of issues they are facing. This would eliminate the immersion-breaking act of having players look at, say, the enemy’s name bar to figure out its strengths and weaknesses.

Due to time constraints, Norman quickly breezed through the remainder of her talk, spending a few minutes on the game’s RPG system. She said that it was important not to dumb down the RPG elements, but to still make them easier to use. As an example of this, she compared the original game’s leveling system to Mass Effect 2’s. The former, she said, offered too many choices that weren’t particularly representative of how they would impact the game. In Mass Effect 2, the leveling options were pared down and made more descriptive.

Norman also said that armor personalization was surprisingly popular in Mass Effect 2, a feature that wasn’t available in the original.

Quote: “Shooter combat must be fun without being propped up by RPG mechanics.”–Christina Norman, on crafting the gunplay in Mass Effect 2.

Takeaway: The gameplay difference between the original Mass Effect and its sequel is marked, and that wasn’t accidental. Norman’s team specifically set out to craft a sharper shooter experience that could stand up against the gunplay found in competitors’ offerings, while maintaining BioWare’s strong tradition of narrative-driven, RPG-heavy gameplay.

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PC | Mass Effect 2’s shooter shift examined” was posted by Tom Magrino on Sat, 13 Mar 2010 13:06:02 -0800

EA: "Something Far-Reaching Coming From Mass Effect" In 2011 [Ea]

February 8th, 2010 No comments

Developer BioWare has a busy 2011 ahead of them, with a new Dragon Age title, Star Wars: The Old Republic and, according to EA execs “something far-reaching coming from Mass Effect” in early 2011.

Electronic Arts COO John Schappert added that “something far-reaching” from the Mass Effect franchise to the list of upcoming titles due in the fourth quarter of the company’s 2011 fiscal year. That means something Mass Effect related arriving between January 1 and March 31 of next calendar year.

Could BioWare have Mass Effect 3 wrapped up by then? The developer’s project manager Casey Hudson noted that they “definitely want to make ‘Mass Effect 3′ a fairly short turnaround.” And, well, that would be fairly short.

BioWare could also have much more planned for owners of the recently released Mass Effect 2 or maybe even something for PlayStation 3 owners hungry for some Mass Effect. Whatever Mass Effect “something” EA has penciled in for next year, it won’t be the end for the franchise.