Archive

Posts Tagged ‘Launch’

Rumor: Realtime Worlds lays off MyWorld team, reduces APB team size

August 13th, 2010 No comments

APB developer Realtime Worlds may be laying off the entire Project: MyWorld team, according to reports from VG247 and Develop, with sources also alleging the dissolution of RTW entirely. One source apparently told VG247 that “The MyWorld team has been completely laid off. As many as 60 may have gone, but there’s a rumor they may be trying to sell the team as a smaller entity.” VG247 also alleges that “the Scottish developer is seeking to sell on APB entirely.”

In early July, RTW announced forthcoming “redundancies” at its Dundee studio, specifically referencing a “second, unannounced project” — now known to be Project: MyWorld. In a statement offered to Joystiq this morning, RTW echoed that earlier announcement: “Further to the press release issued on the 7th July announcing the post-launch restructure for APB and expected redundancies, the 30-day consultation period with the affected staff has ended. The supporting infrastructure for a game inevitably changes once released, and those staff that couldn’t be redeployed to new projects in the Art, Audio, Coding, Design, Production, and QA departments have regrettably been made redundant. APB continues to be our primary development focus, and we remain fully committed to the game and its players.” No specific numbers were given.

Realtime Worlds refused to comment on rumors of a full-studio closure or the possibility of APB being sold off. If you’re an employee of RTW with more information, we’d love to hear from you.

JoystiqRumor: Realtime Worlds lays off MyWorld team, reduces APB team size originally appeared on Joystiq on Fri, 13 Aug 2010 13:40:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Dead Rising 2 Fortune City map unveiled

August 3rd, 2010 No comments

The shambling, groaning launch of Dead Rising 2 may still be over a month away, but that doesn’t mean eager players can’t start planning their zombie assaults now. Capcom has released a map of Fortune City, complete with a handy list of the various shops and locations littered about. A few locations guaranteed to house convenient implements of zombie death: SporTrance, KokoNutz Sports Town, High-Noon Shooting Range and, of course, Army Surplus Gift Store. Unfortunately, we’re not seeing any cutlery stores on this thing, which could make the search for a katana a little difficult.

In other zombie slaughtering news, 360Sync has revealed the Achievements for the Dead Rising 2 prequel, Case Zero. Said Achievements are rewarded for building weapons, spending money at the pawn shop and, naturally, killing zombies.

JoystiqDead Rising 2 Fortune City map unveiled originally appeared on Joystiq on Tue, 03 Aug 2010 12:45:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

PlayStation 3 | SOCOM 4 set for 2011

July 29th, 2010 No comments

Zipper Interactive confirms Move-compatible military shooter won’t see release until next year.

Next year could be a big one for PlayStation 3-exclusive shooters. Killzone 3 was already set for a February debut, rumors persist of a 2011 launch for the still-unconfirmed Resistance 3, and developer Zipper Interactive today confirmed the tactical shooter SOCOM 4 won’t be deploying until next year.

In a post on the game’s official blog, SOCOM community manager Jeremy Dunham posted a note confirming the release window. The reason given for the wait is that the team wants “to deliver the best and most immersive SOCOM game we possibly can and we’re going to use our extra time to do just that.”

SOCOM 4 will be set in Southeast Asia after a revolution endangers a vital shipping lane similar to the Strait of Malacca. Players assume the role of the commander of a five-man squad of NATO commandos dispatched to prevent international trade from being disrupted. Their mission will only last six days, a time limit that Sony says will add urgency into the campaign.

As is a staple for the series, SOCOM 4 will have an extensive multiplayer component, allowing for teams of players to shoot it out in 32-player matches. Terrain types will include a hostile jungle and half-ruined cities.

For more on SOCOM 4, check out GameSpot’s previous coverage.

Read and Post Comments | Get the full article at GameSpot


PlayStation 3 | SOCOM 4 set for 2011” was posted by Brendan Sinclair on Wed, 28 Jul 2010 17:52:23 -0700

The Bugs & Issues Of Starcraft 2 [StarCraft]

July 28th, 2010 No comments