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Wii | EA Sports Active series sales top $125M, PS3/360 spin-offs hinted at

March 2nd, 2010 No comments

Label president Peter Moore tells investors that fitness genre is a billion-dollar industry; talks up “authentic sports action” for upcoming motion control systems.

It didn’t take long for EA to find success in the nascent fitness game genre. Having launched the neoprene-band equipped workout title EA Sports Active for the Wii in May 2009, the game sold nearly 2 million units by the end of June. EA launched a Wii follow-up for the game, imaginatively titled EA Sports Active More Workouts, in November, and label president Peter Moore told GameSpot in January that the game is “doing well.”

Today, Moore spoke at Morgan Stanley’s Technology, Media, and Telecom Conference, affixing a dollar figure to just how well the EA Sports brand is doing. According to the former Microsoft executive, the franchise has brought in $125 million during the publisher’s current fiscal year, which ends March 31. The original EA Sports Active retails for $59.99–$10 more than a standard Wii title–while More Workouts carries a $39.99 price tag.

Moore went on to tell the investor conference that EA Sports Active and other fitness titles present a chance for the gaming industry to bust into $200 billion fitness market. Already, he said, fitness games are a “billion-dollar industry.” With Microsoft’s Project Natal and Sony’s camera-based motion-sensing controller due this holiday, Moore was quick to note that EA’s success in the genre comes on just the Wii alone.

The EA executive didn’t explicitly state that versions of EA Sports Active would be available for the Xbox 360 and PlayStation 3. However, he did say that EA plans to apply the lessons it learned in making successful games for the Wii to Microsoft’s and Sony’s new motion-based control schemes.

Those lessons, he said, included “creating an experience that’s specific to the technology.” In Sony’s case, that involves building an experience where gamers still have a controller in their hand, while Natal games would work to eschew the gamepad completely in favor of having players use their whole bodies. “Authentic sports motion is the real key,” he noted.

In August, EA said as part of a post-earnings conference call that it plans to announce specific titles for Sony’s and Microsoft’s motion-sensing devices during the first half of this year.

Read and Post Comments | Get the full article at GameSpot


Wii | EA Sports Active series sales top $125M, PS3/360 spin-offs hinted at” was posted by Tom Magrino on Mon, 01 Mar 2010 17:41:15 -0800

Seven More Screens to Showcase the Pageantry of the World Cup [Sports]

January 28th, 2010 No comments

EA Sports released another seven screenshots of its upcoming FIFA World Cup 2010, offering a look at the Italian, Spanish and American sides, and some wacky French fans.

French fans. That’s not a glitch, just some confetti floating across their faces.
Italy and Spain walk on to the pitch.
The Italian and Spanish sides are introduced.
Italy are the defending world champions.
Forza Italia!
The Americans are grouped with England. England’s looking for its first victory over the United States since an embarrassing 1-nil defeat in 1950. England also lost a big one in 1812.


FIFA 10 Ultimate Team trailer details upcoming DLC

January 19th, 2010 No comments

EA Sports’ monthlong silence on FIFA 10’s Ultimate Team DLC has been lifted today with the release of a new (and charmingly British) walkthrough trailer. As you can see for yourself above, the clip not only gives us a cursory tour of the new content, but also a preview of what’s to come — new packs, updated player stats, and more tournaments, among other things. The DLC is said to be priced at 400 ($5) or $4.99 via Xbox Live and PSN (respectively) and we still don’t have a more solid release date than “February.” In the meantime, well, we’ve got you this trailer. That’s something, right?

JoystiqFIFA 10 Ultimate Team trailer details upcoming DLC originally appeared on Joystiq on Mon, 18 Jan 2010 19:15:00 EST. Please see our terms for use of feeds.

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If It’s In the Name, It’s In the Game [Stick Jockey]

January 16th, 2010 No comments

Two weeks ago, startled by hearing my tiny high school’s unique nickname announced in NCAA Football 10, I vowed to track down those who put us in the game.

I found them, and found out why “The Buckin’ Elks” of Elkin, N.C. High (pictured) – population 4,000, graduating class of around 70 – joined hundreds of other unusual mascots and monikers also introduced to a trumpet fanfare by the franchise’s play-by-play man, Brad Nessler. It’s one of the great underhyped features of a major sports title – not because of what it delivers to a million users, but because of what it might provide to only one or two of them.

For when you’re nobody growing up in the middle of nowhere, no moment that puts you on the map for millions can ever seem small or will ever be forgotten.

NCAA Football’s creative director Jeff Luhr (Osmond, Neb. Tigers, Class of ‘94) understands this. A dozen years ago, he was a playtester on the PSOne version of the game. “We had commentary but they didn’t have my name in it,” he remembers. “I submitted a bug report that said ‘this last name is not in the game.’ I probably should have gotten fired but they actually fixed it. They took ‘Lewis’ and ‘Kerr’ and put them together and created a last name that sounded like mine.”

Even though he wangled it as an insider, Luhr was forever bowled over by the game’s inclusion of his last name. “So when TeamBuilder came around, that was the kind of thing I remembered,” Luhr said.

TeamBuilder is the resurrection of the title’s old Create-a-School mode, which devotees loved on the previous console generation, but which has been nonexistent since 2006. EA Sports decided to bring it back this past year with a heavy customization component, engineered through a web site. Users are free to enter their own team nicknames, as they did on the PS2 and original Xbox. But if the game can’t match up that name to a sound file in Nessler’s script, it’ll be introduced as “The Home Team” or “The Away Team,” – a call that destroys any immersion before it even begins. On the PS2, that database contained 300 names, 120 of them belonging to existing major college football teams.

Luhr knew the more teams that TeamBuilder reached with an authentic Nessler introduction – no matter how esoteric their created nicknames – the more chances his game had to deliver a wow factor that no other sports title can so far match.

“I couldn’t prove that it would be popular,” he said, “but I felt it in my gut, that when someone experienced that it’d be something appreciated, in the way I appreciated it when they put my name into the game.”

Enter Adam Thompson (Altamont Springs, Fla. Lake Brantley Patriots, Class of ‘95). A designer assigned to the game’s commentary, his thinking already matched Luhr’s. “In one of those meetings I said, ‘You know what, why don’t we just blow this out,’” Thompson said. ” ‘Let’s get as many nicknames as we can.’ Because I really hate it when [Nessler] says ‘the home team’ when the game doesn’t recognize a nickname. In fact, I’m looking for a way to just get rid of that because he would never say ‘The home team,’ in real life.”

Thompson, like Luhr, reasoned that once TeamBuilder launched many among the game’s million-strong user base would create homages to their high schools, their small college alma maters. Thompson even figured that somewhere there’d be kids entering their youth leage squads into the game. Could they possibly account for that? They had Nessler coming into the studio for two days, but he was working on more than just nicknames. How many could they pack in? Another hundred? Five hundred?

“Nessler’s a real pro,” Thompson said. “One of the best announcers in college sports – and the video game industry. He reads his lines like he’s calling a game. I wouldn’t try this with Lee Corso, probably not with Kirk Herbstreit. They’re great guys, great to work with but they’re the analysts. Nessler can do this.”

They got him to read more than 1,700. Twice, since there’s a different inflection if the team is announced first or second in the pairing. It took about three hours.

Building the list took much longer. I asked for Thompson’s source material, figuring he got media guides from all the state high school associations and small college conferences. Nah. “The Internet,” he said. “Various web sites listed them all.” Thompson even compiled some youth-league names that weren’t already covered by the existing 300 name database.

“I had a big list of names, I can’t even remember how big the original was, probably 3,000,” Thompson said. He had so many he’d lost track of their source, and whether they were legitimate or in jest. ‘The Peppermint Panthers. The Pink-Blue Shooters. We do have a disc space budget,” he said.

But “The Nads,” that one stayed. Seriously. Go create the Nads, you’ll hear it.

“Oh yeah, Nessler laughed when he read that one,” Thompson said.

As much as it catered to the little guys, Nessler’s work wasn’t meant to serve only them. In larger communities, high school football justifiably rivals professional and major college football for passion and interest. “If you grew up in Ohio, Texas, Florida and to some extent California, you know high school football is just massive,” said Kendall Boyd, (Cleveland, Okla. Tigers, Class of ‘94), the senior product manager for NCAA Football 10. “We did expect a high school aspect to this. I don’t know if we expected the broad depth that we’ve seen, but we definitely prepared for it. And it’s because we’re trying to cater to that fan who wants to relive the past, as a dreamer.”

Including the nicknames of the existing 120 Football Bowl Subdivision teams that come with the game, plus alternate spellings of all nicknames, there are 2,437 names that will trigger a Nessler sound bite, Aardvarks to Zombies, with Battlin’ Beavers, Boll Weevils, Pretzels, Lemon Twists, Nimrods, Peasants and She Devils in between. All of these had to be cut, mastered, named, logged and readied for use in the game – twice.

Despite the size of the catalog, Thompson still grimaces at learning he missed one. When I told him Washington (N.C.) High’s “Pam Pack” (the first word is short for Pamlico) didn’t trigger an intro, Thompson quickly came to his own defense. “We have it in there, but the site I got it from had it spelled as one word,” Thompson said. “I just entered a bug report into our database that we need “Pam Pack” recognizable as two words.”

Across the state, what about Mount Airy’s Granite Bears, runners-up in the state final this year? (In the most heartbreaking of fashions, too.) “I will put in there that Granite Bears need to go in next year,” Thompson said. “It’s not hard, but I don’t want to promise anything because you never know what we will and won’t be able to do when the time comes.”

“Looking at it, we’ve got three ‘Granite Bears’ teams created already,” he added. That’s another source of names for this year’s update. Thompson is interested in mining out the TeamBuilder database to catch all the nicknames not in the NCAA 10 file, but if that’s done, it’ll have to comply with the company’s existing privacy policy.

After that, what else can be done? “When is enough enough?” Luhr said. “I would say it’s until we’ve got the nicknames and last names of everyone playing our games. I think it’s attainable.”

Thompson knows the next step, but isn’t easy. “It would be tough for us to record the actual (high) school names,” he said. “I wouldn’t even know if it’s something we could do.” Licensing and use of likeness might play a role.

For now, there are other ways the existing names can be used. “We could make it so the name is now added to the end of a sentence, like, ‘Touchdown, Buckin’ Elks,’” Thompson theorized, “But that’s 2,000 team names, so you’re saying, ‘Hey Brad, we need you to record these 2,000 names over again.’ It doesn’t take that long, relatively, but it’s very repetitive. Then our cutter has to go in and and cut them out and master them. It’s a considerable amount of work. So we have to make that decision.”

And if they do make the decision, again, it probably won’t be with the majority in mind.

“Even if just you and a couple of buddies are the only ones we touched with this, it was worth it,” Luhr said. “We experienced it as gamers. We know that it makes a huge difference.”

Stick Jockey is Kotaku’s column on sports video games. It appears Saturdays at 10 a.m. U.S. Mountain time.

Images courtesy EA Sports


Moore reiterates EA Sports commitment to Tiger Woods

January 5th, 2010 No comments

EA Sports president Peter Moore recently restated the publisher’s commitment to golfer Tiger Woods in a blog post, despite the once pristine athlete’s incredibly public fall from grace. Moore reaffirmed that EA’s relationship with Woods has always been “rooted in golf” and that the company “didn’t form a relationship with him so that he could act as an arm’s length endorser.” As for Tiger’s penchant for prowling, the executive concluded, “Regardless of what’s happening in his personal life, and regardless of his decision to take a personal leave from the sport, Tiger Woods is still one of the greatest athletes in history.”

EA told Joystiq in early December that it plans to stand by Woods. The sports superstar may be losing other endorsement deals, but as GI.biz notes, EA Sports put convicted rapist and ear connoisseur Mike Tyson on the cover of Bite Fight Night: Round 4, so what’s a little philandering between friends and business buddies?

[Via GI.biz]

JoystiqMoore reiterates EA Sports commitment to Tiger Woods originally appeared on Joystiq on Tue, 05 Jan 2010 10:01:00 EST. Please see our terms for use of feeds.

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NCAA Football — Where My High School’s Name is in the Game [Sports]

January 1st, 2010 No comments

At my high school – among the smallest in North Carolina – we aren’t known as the “Rams” or the “Cardinals.” We’re “The Buckin’ Elks.” And Brad Nessler says that name – all of it – in NCAA Football 10.

I know of no other institution of learning, NCAA FBS, FCS, Division II, III or high school, that goes by “the Buckin’ Elks” for its athletic nickname. So today, when I used NCAA 10’s Teambuilder to create my high school on a lark, my jaw hit the floor after play-by-play man Brad Nessler introduced us by that very name. Watch the video. I’m not making it up.

Elkin is a five-time state champion – four this decade – but we are definitely not among the nation’s top-of-mind high school programs. Our 2002 title, the first since the fabled 1967 champions, came with 18 players on the roster.

I have a few theories as to why we made it in. EA Sports Tiburon probably realized, with the new Teambuilder interface, that some of their installation base would create their own high schools and be thrilled to hear their nicknames. Of the zillions of high schools in the United States, a bunch are already covered by existing mascots. So why not go pick out the more unique ones, especially recent champions, and give someone a thrill?

I made an offhand, highly anecdotal test of unique school names. Nessler doesn’t say the name of Mount Airy’s “Granite Bears” (2008 NCHSAA 1-A champs, ‘09 runners-up). Nor does he announce the Washington (N.C.) High “Pam Pack.” Both come through as “the home team,” which is what the CPU offers up when it can’t recognize a nickname.

However, “Nimrods,” the hilarious nickname of Watersmeet, Mich. High, is also said by Nessler. But that school was featured in an ESPN advertisement, and also the subject of a USA Today profile five years ago, far more notoriety than we Elks have ever seen. So who knows what’s going on here.

Somewhere, for some reason, someone asked Brad Nessler to announce my high school for battle in a college football video game, but not because every single school in the United States, or even my state, was included in his script. Like Michael Moore finding the Russian missile pointed at Flint, Mich., I will not stop until I track down who was behind this. And why.

Oh, and, Starmount, East Wilkes, Forbush, Surry Central – if it’s in the game, it’s in the game. That means we are and y’all aren’t. So suck on that.


Rumor: EA Sports working on manly football fitness game for men

December 29th, 2009 No comments
EA Sports Active may be fine for the ladies, but we want to get trim with more manly pursuits, like lumbercraft and bronzemanship. According to a rumor posted by Destructoid, we may just get our wish. The site reports that, according to sources close to the project, EA Sports is creating NFL Trainer for Wii, which will help players work on their technique and get fit with a variety of football drills.

As if that weren’t manly enough, there’s talk of an included football peripheral to plug your Wiimote into. Can you imagine the rush of pretend-throwing the old virtual prolate spheroid down the e-gridiron? If that’s not enough to put hair on your chest, we don’t know what is.

JoystiqRumor: EA Sports working on manly football fitness game for men originally appeared on Joystiq on Tue, 29 Dec 2009 17:45:00 EST. Please see our terms for use of feeds.

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For EA Sports, Few Options Other than Toxic Tiger [Scandal]

December 12th, 2009 No comments

“Sponsors like Gillette and Electronic Arts are going to drop Tiger Woods regardless of what they are saying now,” writes a Forbes national editor. But who would that leave to carry on EA’s golf franchise? Nobody, basically.

“Forget about any golfers picking up the sponsorship slack,” says Michael K. Ozanian. “According to E Poll Market Research, aside from Tiger, they generate no buzz with consumers.”

He’s talking about all products, not just video games, but if Phil Mickelson and Jim Furyk can’t sell shaving cream, they probably can’t push a $60 title either. Tiger Woods has been the lead endorser of EA Sports PGA Tour series since 1998 – only John Madden has a longer association on the title of a sports video game. EA axing Tiger is a far different thing than AT&T or Accenture (although Nike and Gatorade have comparable product lines in play here too.)

This is all speculation of course. EA Sports’ latest guidance is this stand-by-your-man news release. It’s got a major release coming up with Tiger Woods PGA Tour Online, a free-to-play browser-based product that’s been in a closed beta already, with another coming up soon. And as said above, if Woods is so toxic that he can’t rep a game, EA Sports would have no reasonable fallback. Of course this scandal is a disaster for Woods as a business; it’s not a party for his corporate partners either.

Tiger’s Troubles: The Winners
[Forbes]


Freezing Issue Forces EA to Take Down Fight Night DLC [Xbox 360]

December 6th, 2009 No comments

After struggling with freezing problems during the download of its Champions Pack 2, released Thursday, EA Sports has taken the unusual step of just pulling the content back from Xbox Live Marketplace, until it can roll a fixed pack later.

“Our goal is to have Champions Pack 2 back up for users to download before the Christmas holidays,” a community manager said in the official forums yesterday. Those who managed to successfully download the content using a workaround are free to play the content, but locked items in it will remain that way until an updated version moves.

Here is EA Sports’ full statement on the matter:

We regret to inform XBOX 360 users that due to the freezing issues that users have been experiencing when downloading Champions Pack 2, we have come to the tough decision to take the DLC down from XBL Marketplace, fix the issue, and look to prop up a corrected Champions Pack 2 in the near future. Unfortunately the fix requires a full pass of approvals by all parties involved and may take longer than a few days.

For users that have already downloaded the pack using the work around that was provided yesterday, you are fine to play with the new content. Though if there are locked items you have not yet purchased, you will not be able to unlock them until the updated version is released.

Again, we sincerely apologize to our users for having to endure the delay due to this unforeseen issue and our goal is to have Champions Pack 2 back up for users to download before the Christmas holidays.


DLC Pack #3 Issues
[EA Sports Forums via Operation Sports]


First Screen Of MMA’s Sweaty, Well-Muscled Men [First Look]

October 27th, 2009 No comments

The first screenshot for EA Sports’ MMA appeared in Sports Illustrated this week, showing off the development teams’ firm grasp of men firmly grasping each other.

This image was posted on the EA Sports MMA Facebook page, letting mixed martial arts fans get their first look at EA Sports’ take on the subject. We’ve yet to see the game in motion, but from a graphics standpoint alone it looks poised to give UFC a run for its video game money, potentially wrestling it to the floor and cuddling grappling it until it submits.